I've added the messages displayed in the terminal from the start of the game to the aforementioned freeze at the end of this post, let me know if you need anymore information and thank you in advance. When I attempt to start a game with FluidSynth as the selected midi device the game freezes, the same thing happens when the main menu music finishes its first loop. I recently installed Ubuntu 20.04 on my machine and installed GZDoom via the provided deb package. On my last attempt I got a log of the error, I've attached it in case that's useful. I also read in a random GitHub thread that you can use the SDL_FORCE_SOUNDFONTS env variable, but that didn't seem to change anything either. I also grabbed the MuseScore_General soundfount I found here and tried it again:Įxport SDL_SOUNDFONTS=/home/andy/Downloads/MuseScore_General.sf2 Gzdoom -iwad DOOM2.wad -file $DOOMWADDIR/akeldama.wad I ran the following commands but they resulted in the same freezing issue:Įxport SDL_SOUNDFONTS=/usr/share/sounds/sf2/TimGM6mb.sf2 I attempted to change the soundfont using the instructions you had posted in an older thread. The good news is I can change Timidity's soundfont now so it doesn't sound so awful :) Setting Fluidsynth as the midi device and changing to the TimGM6.mb results in the same freeze as before. I also saw that you can change the soundfont from within the GZDoom menu. EDIT: Was poking around a bit and saw in the gzdoom.ini that you can include custom directories for soundfonts.
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